Current progress as of Dec11th, 2022


Heey~ 

Here with a quick albeit a bit late devlog(which was supposed to be done yesterday but here it is).

Mostly art and programming placements were worked on since the last devlog in early November.


General Art;

-Started work on Rosie's living room background. This is where the game starts.


Speaking of,  I made a small demo video showcasing how the game will start. See the 'programming' section below to see the video.

-Refined other Cg scenes/started new ones


-Programming;

-The vid below shows how the game will start in Rosie's living room. Just about everything dialogue wise will remain the same as it is in my script with maybe a few tweaks here and there(along with completed art of course) when I release Nix Day.

-Also did a few programming placeholders besides the one above. Such as some tricky sprite placements for example. So when the art is done those areas will be all set for overall game testing.



Op Animation;

-Refining a few things here. Didn't start any new sections since the last devlog as I was busy with general art and programming. 


GUI;

-At long last I added in my homemade font lol. I created it over the summer, but didn't add it in until recently.



Seeing it with the game makes me realize I need to change the textbox placement again, font sizes and colors to be more readable. I also need to edit the font file to fix the dashes since its not showing up for some reason in-game. But anyway, so far so good.


Music;

-Not much progress again here as I was working on everything else



And that's all folks.  By the next devlog I'll more than likely be working more on the programming end, and get back to the music side of things since I haven't for awhile.

Until next time, thanks for reading!

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