Small update(Aug 6th)


Long time no post(yet again sorry about that)

I did mention in the last devlog that I'd be entering the otome jam for this year. I ended up leaving it early, deciding to instead  work on the game still on the side(as some things came up and I didn't think I'd finish in time for the jam ending). So, if you're into otome games, please check out, 'A Techie in Love' which is listed here on my itchio page. I recently made a devlog for it as well. Starting it actually made me realize/learn a few things that needed changing with Nix Day, which I'll be detailing below.

Now, here's what's been going on with Nix Day since the last devlog;

General Art;

-Sprites are finished~ Wooo~ I feel like I mentioned that on my Twitter awhile back but not here.  They've been done awhile now.

-Nothing else here besides me still trying to polish previously worked on promo art and backgrounds.

Programming;

-I'll be adding a glossary section. This will also work in tandem to the 'Character profiles' section

-I'm rearranging the way I initially set up the CG gallery. I found another way to code this through working on my otome game, so I'll be implementing that here.

-I'm also changing the way I made the code frameworks for the different endings to how I'm doing it in my otome game.

-I added in speech utterances for characters and the narrator.  Can be viewed below;

Without the background music;

  

<script async="" src="https://assets.tumblr.com/post.js"></script>



With the background music;


  

<script async="" src="https://assets.tumblr.com/post.js"></script>


So far with this test, I want to make it so that each word is 'spoken'(i.e starting and stopping for each word).  

-I tested Characters walking across the screen with the background looping. This feature was something I've wanted to implement a long time ago, so I'm glad to have gotten it incorporated now.

You can see me testing that here with Rosie and Sparky;


I'll  be programming different versions of this depending on what is going on with story. So far, I like this version for general purposes.

Op Animation;

-Recently I've been thinking about redoing the animation. There were some finished sections , but I have a few animation techniques I've been working on/want to test out that I think will make it better. The sequence will be the same as I have in my storyboard 

 

GUI;

-NVL mode based narrator edited more. This was done so that there's a switch between that textbox and other one with the characters speaking. You can already see that above with the character speaking test in the 'programming' section.

Before it looked a little weird where I simply just used the regular textbox, but its fine now.


Music;

-Haven't done much work here lately unfortunately.


Final Thoughts;

I haven't accomplished everything I've wanted to since the last devlog, so I'll be re-adding them here to finish in smaller parts.

What I hope to finish by the next devlog;

-Some food and items that appear(at least three or four)

-The op music theme draft polished

-Switch out more default GUI

-Finally fix the custom font numbers not appearing

-Finish the main forest background(which is near completion already)

-Fix the snow animation hiccups and overall appearance

-Polish the code frameworks for all of the endings

So that's about it for now.

Thanks for reading~ 

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