Small update(Aug 6th)
Long time no post(yet again sorry about that)
I did mention in the last devlog that I'd be entering the otome jam for this year. I ended up leaving it early, deciding to instead work on the game still on the side(as some things came up and I didn't think I'd finish in time for the jam ending). So, if you're into otome games, please check out, 'A Techie in Love' which is listed here on my itchio page. I recently made a devlog for it as well. Starting it actually made me realize/learn a few things that needed changing with Nix Day, which I'll be detailing below.
Now, here's what's been going on with Nix Day since the last devlog;
General Art;
-Sprites are finished~ Wooo~ I feel like I mentioned that on my Twitter awhile back but not here. They've been done awhile now.
-Nothing else here besides me still trying to polish previously worked on promo art and backgrounds.
Programming;
-I'll be adding a glossary section. This will also work in tandem to the 'Character profiles' section
-I'm rearranging the way I initially set up the CG gallery. I found another way to code this through working on my otome game, so I'll be implementing that here.
-I'm also changing the way I made the code frameworks for the different endings to how I'm doing it in my otome game.
-I added in speech utterances for characters and the narrator. Can be viewed below;
Without the background music;
<script async="" src="https://assets.tumblr.com/post.js"></script>
With the background music;
<script async="" src="https://assets.tumblr.com/post.js"></script>
So far with this test, I want to make it so that each word is 'spoken'(i.e starting and stopping for each word).
-I tested Characters walking across the screen with the background looping. This feature was something I've wanted to implement a long time ago, so I'm glad to have gotten it incorporated now.
You can see me testing that here with Rosie and Sparky;
I'll be programming different versions of this depending on what is going on with story. So far, I like this version for general purposes.
Op Animation;
-Recently I've been thinking about redoing the animation. There were some finished sections , but I have a few animation techniques I've been working on/want to test out that I think will make it better. The sequence will be the same as I have in my storyboard
GUI;
-NVL mode based narrator edited more. This was done so that there's a switch between that textbox and other one with the characters speaking. You can already see that above with the character speaking test in the 'programming' section.
Before it looked a little weird where I simply just used the regular textbox, but its fine now.
Music;
-Haven't done much work here lately unfortunately.
Final Thoughts;
I haven't accomplished everything I've wanted to since the last devlog, so I'll be re-adding them here to finish in smaller parts.
What I hope to finish by the next devlog;
-Some food and items that appear(at least three or four)
-The op music theme draft polished
-Switch out more default GUI
-Finally fix the custom font numbers not appearing
-Finish the main forest background(which is near completion already)
-Fix the snow animation hiccups and overall appearance
-Polish the code frameworks for all of the endings
So that's about it for now.
Thanks for reading~
(In-development)Nix Day
A bizarre day that transpires only once every ten years...
Status | In development |
Author | Sagemintiart |
Genre | Visual Novel, Adventure |
Tags | Experimental, Multiple Endings |
More posts
- Indefinite Hiatus AnnouncementApr 10, 2024
- ND prequel release update!Dec 13, 2023
- Update (as of Aug 26th)Aug 27, 2023
- Current progress as of Feb11th, 2023Feb 12, 2023
- Current updates as of Jan 21st, 2023Jan 22, 2023
- Progress as of Jan 7th, 2023Jan 08, 2023
- Current progress as of Dec11th, 2022Dec 12, 2022
- Current progress as of early Nov, 2022Nov 05, 2022
- Current progress as of May 21st, 2022May 22, 2022
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