Update (as of Aug 26th)


Hey again,

Most things updated since my last devlog are in the programming department, so things may seem sparse here;

General Art;

-Some cranberries, Rosie's favorite, all done.  


Shown here the way it'll be shown in the game. 

Also the background, for the items/food in the game will be presented, by itself;


-Started drafting a redo of the snow animation. Now I'm not too sure how I want it to look. I've grown to like how the chaotic the draft version looks, now I don't want to really change it to something cleaner lol. 

Programming;

-Changed the way I organized the endings.  AS I mentioned before, there are three. Been working on those/testing ect. That's about done.

-Did some cleaning of stray code


Op Animation;

-Definitely redoing this as I mentioned last time. Still working on it.


GUI;

-Fixed the issue with the font(where certain letters/ ect stopped appearing), and it was a little hard to read(at least to me). So I also made the letters look cleaner.

How it looks now;


How the font looked before;


Music;

-No progress here recently as I've been working on fixing the programming side of things mostly.

Will be keeping this in mind for the next devlog.


Final Thoughts;

Like last time, everything I've wanted done  since the last devlog isn't done, so I'll be re-adding them here and crossing off things that are done.

What I hope to finish by the next devlog;

-Some food and items that appear(at least three or four)(There really aren't that many food items oops I mis calculated. Only two-three more regular items though. Those I will work on for next time)

-The op music theme draft polished

-Switch out more default GUI

-Finally fix the custom font numbers not appearing

-Finish the main forest background(which is near completion already)

-Fix the snow animation hiccups and overall appearance

-Polish the code frameworks for all of the endings

So that's about it for now.

Thanks for reading~ 

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