Progress as of Jan 7th, 2023


Heyyy, Happy New Year! 

I took a little break from development around Christmas and part of New Years.

So, progress as of my last devlog(aside from those times) I was mostly started reworking sprites, doing more code placements and did some music composing.

To break things down;

General Art;

-Added another Rosie sprite that I originally started work on last year.

-If you follow my Twitter, you see recently I decided to rework all character sprites to blink. I had been debating with myself since Nix Day's inception to do so but obviously hesitated. I was mostly worried about lag since those animations will be working against the snow atl animations in the background constantly.

Can see it in video form here on my twitter;  https://twitter.com/Miseague/status/1611930287197327362?s=20&t=-iL0mj1uN8hjmaBRH...

But I put a few gifs below too;







I have also been thinking about adding lip flap animations since I already am adding sounds to textbox dialog. I'll need to figure that out a little later though. That would extend my development time, and I have plans to have Nix Day out at the end of the year. I'd hate to keep pushing it back, so we'll see.  


-Fixing up/cleaning previous CG sketches. 


Programming;

-More code placements for future things happening in the game. Also cleaning up demo code.


Op Animation;

-Nothing much to report on here.

 

GUI;

-Also not much to report on here.


Music;

-Worked on the op theme a little more.  Somehow it ended up sounding like the theme I had in mind for one of the characters in the game though lol Not sure how that happened. That's almost done. This particular theme is a surprise as its a integral part of Nix Day's story, so I won't be adding it to any devlogs. 

Once I get more work done on the op theme I will be posting that. 


That is where I am thus far. Until the next devlog, I will be continuing to rework the rest of the sprites to blink, music and get back to overhauling the GUI. 

Thank you for reading, see ya next time!

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